The glove will also contain both flex and pressure sensors for individual finguters as well as contact sensors to detect when your fingers are touching each other or your palms.
PlayStation VR already has a hand-tracking solution, of course, in the form of the PlayStation Move controllers that were first released for the PlayStation 3 in 2010.
Sony’s latest patent application seems to show the VR headset competitor chasing after Apple’s lead in figuring out how to eliminate the middleman between a user and a device.
Essentially, the patents combined describe a glove filled to the brim with sensors and tracked by a camera as well the system that translates those movements to what you see on the display.
We’ll have more on the glove as it becomes available.
Sony has filed new patents for a gaming glove that might be used in conjunction with the company’s upcoming virtual reality device.
The patent, tiled “Glove Interface Object” (Appl. No. 14/517741), was originally filed with the USPTO on October 17, 2014 but was just published to the patent site this past Thursday, February 25, 2016.
Now, only time will tell if Sony’s Glove Interface Object is worthy of people’s attention. If you need more proof that this glove idea was being designed with VR in mind, the patent makes multiple mentions of “head-mounted displays” that “can provide a visually immersive experience to the user”.
One of the biggest questions about virtual reality is how users will interact with it. Oculus thinks that its hand and finger tracking controllers, the Oculus Touch, is the answer. However, as Game Spot pointed out, the existence of a patent is no guarantee that such a product will necessarily see the light of day in a commercial production run.