Nvidia: Less Than 1% Computers Are Powerful Enough to Support VR

January 04 09:44 2016

“From 3D gaming to product design, to cinematic experiences and beyond, virtual reality promises to change the way we experience everyday things”, Nvidia said in a statement. Another lands you on the set of the horror satire “Scream Queens”.

Cheaper and simpler systems like Google’s Cardboard VR headset, where you slot in a smartphone, may provide most people with their first virtual reality experience.

Many businesses and public bodies may soon use VR as a way of interacting with consumers – estate agents will be able to give virtual tours of properties, kitchen designers will be able to give customers a better idea of what they are buying.

“The technology is now poised to transform the entertainment industry, including games and video, but Going forward, it will quickly expand into other markets such as industrial and healthcare”, according to a recent Juniper reportsectors such as automobile to industrial and from healthcare to hospitality, said the Juniper research. He also predicts that the Oculus Rift and HTC Vive will outsell the PlayStation VR at 3.6 million, 2.1 million, and 1.4 million units respectively. Some guys have tried to put numbers behind it. I don’t think we’ll speculate as much around the number of headsets.

Sony’s PlayStation VR – formerly Project Morpheus – won’t need a phone and attaches to a PlayStation game console. Anchor exhibitors in the space include Oculus VR, HTC, Sony Play Station, Samsung, Virtuix and Sphero.

The HTC Vive is one, for example. Prices for these systems haven’t been announced yet, though most are likely to cost at least a few hundred dollars.

Then I watched as Helena, an 18-year-old with a fear of lifts, got into a series of them as a psychologist attempted to treat her phobia. According to Greg Oates, Senior Editor at Skift, “Microsoft’s HoloLens has the potential to impact the travel user experience by providing contextual information with immersive 3D holographic storytelling”.

Phil McKinney, CEO of the CableLabs research and development consortium of cable operators, told USA Today that the CES 2016 will also move beyond games to feature more sports and travel-related VR content. “Things don’t happen overnight when you’re talking about a pretty significant new behavior”.

A fan wears a HTC Vive headset and holds two sensors during a promotional event held by HTC in Taipei last month. Smartphone maker HTC unveiled to Taiwanese gamers its virtual reality headset for the first time as the company pins hopes on the new produc

Nvidia: Less Than 1% Computers Are Powerful Enough to Support VR
 
 
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